experiential education

designed to lower anxiety and the need for sedation

These gamified “experiential education” programs have successfully lowered the need for sedation​ (or restraint), reduced cancellations and ​increased facility throughput​ by providing Xbox style educational adventures for patient acclimation.

NOTE: VR headsets are not always required​​. With all programs clinical staff and/or family can participate in the experience via the monitor. This monitor is also provided for patients who are uncomfortable with VR headsets.​​

MRI Stillness Game

Pre-MRI game trains and rewards stillness so that scans and radiation treatments can be as short and accurate as possible


EEG Exam

Pre-EEG acclimation and scavenger hunt game. Initial pilot enabled clinicians to avoid papoosing on all patients.

MRI Room & Exam

Pre-MRI acclimation in an Xbox environment to decrease anxiety and the need for sedation. IRB study ongoing.


(Linac) Radiation & Full Body Radiation

Pre-Radiation Treatment acclimation. IRB study ongoing. ‘Proof of concept’ study reduced the mean age of sedation from 10  to 3.

“Experiential Education” kits can include all of our clinical programs, as well as a library of 360 VR movies for use as​distraction therapy​.

Blue Sky

In partnership with our clients, we begin every project with a Blue Sky creative brainstorm to refine the solution to the clinical problem.

Rapid Prototyping

Following the process we learned at Disney Imagineering, we create rapid prototypes to prove the concept before beginning production. 

Clinician Guided / Caregiver Viewed

Our Experiential Education programs are graduated, able to be viewed on a laptop and/or a VR headset. The Clinical Team guides the experience in real-time, and the Parent or Caregiver can observe too (reducing their anxiety as well).