experiential education

designed to lower anxiety and the need for sedation

These gamified “experiential education” programs have successfully lowered the need for sedation​ (or restraint), reduced cancellations and ​increased facility throughput​ by providing Xbox style educational adventures for patient acclimation.

NOTE: VR headsets are not always required​​. With all programs clinical staff and/or family can participate in the experience via the monitor. This monitor is also provided for patients who are uncomfortable with VR headsets.​​

MRI Stillness Game

Pre-MRI game trains and rewards stillness so that scans and radiation treatments can be as short and accurate as possible

 

EEG Exam

Pre-EEG acclimation and scavenger hunt game. Initial pilot enabled clinicians to avoid papoosing on all patients.

MRI Room & Exam

Pre-MRI acclimation in an Xbox environment to decrease anxiety and the need for sedation. IRB study ongoing.

 

(Linac) Radiation & Full Body Radiation

Pre-Radiation Treatment acclimation. IRB study ongoing. ‘Proof of concept’ study reduced the mean age of sedation from 10  to 3.

“Experiential Education” kits can include all of our clinical programs, as well as a library of 360 VR movies for use as​distraction therapy​.

Community VR

if a large monitor is available, all systems integrate to deliver a new type of participatory, community VR

Distraction Therapy for Procedures

cinematic videos created for patients’ in response to the question, “Where would you like to ​heal?​ ”

Clinician Guided

clinicians guide the experience on the monitor and family members are included as well